
As anticipation for Grand Theft Auto 6 continues to build, one of the hottest topics among fans isn’t just the setting, story, or release date—it’s performance. Specifically, whether Rockstar’s latest epic will run at 30 FPS or 60 FPS on current-gen consoles.
Recently, Obbe Vermeij, a former Rockstar Games developer, offered some insight into the debate. Speaking on X (formerly Twitter), Vermeij suggested that GTA 6 will likely target 30 frames per second on base consoles. The reason? The game’s incredibly high graphical fidelity.
According to Vermeij, it’s a “trade-off”: Rockstar may prioritize visual quality over higher frame rates. He compared this to design choices made in action games, which often need smooth frame rates for fast-paced gameplay. In contrast, an open-world title like GTA 6—rich in detail and slower-paced by nature—might benefit more from enhanced visuals than smoother performance.

While some players may be disappointed by the potential absence of a 60 FPS mode, especially given how common it has become in modern gaming, others might appreciate the decision to push graphical boundaries. After all, Rockstar has long been known for creating immersive worlds that blur the line between games and cinema.
Ultimately, the final performance details remain unconfirmed. But if Vermeij is right, Rockstar is betting that players will value a visually stunning GTA 6—even if it means sticking to 30 FPS.





